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Settings

Under Rennovation

PyMOL's settings infrastructure is about halfway through a major overhaul. Previously, there was only one settings database for the entire program and all settings were floating point numbers. Now settings can be of several different types, and every state and every object can have an optional set of distinct settings. However, much of the internal code has yet to be modified to take advantage of these new features, so many object and state specific settings won't yet have the desired effect. This work should be completed by version 0.60 at the latest.

In addition, there are some settings names which should be revised because they are misleading or confusing. Therefore, expect some setting names and functions to change up through release 0.70.

set

The "set" command is used to change settings. See "help set" or the reference section for more information.

   set stick_radius,0.1          # global
   set stick_radius,0.2,prot     # object specific
   set stick_radius,0.3,prot,3   # object and state specific

Reference

Because the names and functions of settings are still somewhat in flux, they are simply listed here without description. Your best bet is to avoid relying on these until we approach the 1.0 release. However, an attempt will be made to support old settings names in the new releases.

You can always view the current settings database using the "Edit All..." option of the "Settings" menu

   all_states           
   ambient               
   ambient_scale        
   antialias            
   auto_zoom            
   autohide_selections  
   autoshow_lines       
   autoshow_nonbonded   
   autoshow_selections  
   backface_cull        
   bg_rgb                
   bonding_vdw_cutoff    
   button_mode          
   cache_display        
   cache_frames         
   cartoon_debug        
   cartoon_dumbbell_length   
   cartoon_dumbbell_radius   
   cartoon_dumbbell_width    
   cartoon_fancy_helices    
   cartoon_fancy_sheets     
   cartoon_flat_sheets  
   cartoon_loop_quality 
   cartoon_loop_radius  
   cartoon_oval_length  
   cartoon_oval_quality 
   cartoon_oval_width   
   cartoon_power        
   cartoon_power_b      
   cartoon_rect_length  
   cartoon_rect_width   
   cartoon_refine_normals 
   cartoon_round_helices 
   cartoon_sampling     
   cartoon_smooth_loops 
   cartoon_tube_quality 
   cartoon_tube_radius  
   cavity_cull          
   cgo_ray_width_scale  
   cull_spheres         
   dash_gap             
   dash_length          
   dash_radius          
   dash_width           
   depth_cue            
   direct                
   dist_counter         
   dot_density           
   dot_hydrogens        
   dot_mode              
   dot_size             
   dot_width            
   fast_idle            
   fog                  
   gamma                
   half_bonds           
   hash_max             
   idle_delay           
   internal_gui         
   internal_gui_width   
   isomesh_auto_state   
   label_color          
   light                
   line_radius          
   line_smooth          
   line_width           
   max_triangles        
   mesh_radius          
   mesh_width           
   min_mesh_spacing      
   movie_delay          
   no_idle              
   nonbonded_size       
   normal_workaround    
   orthoscopic          
   overlay              
   pickable             
   power                
   ray_trace_fog        
   ray_trace_fog_start  
   ray_trace_frames     
   reflect               
   ribbon_power         
   ribbon_power_b       
   ribbon_radius        
   ribbon_sampling      
   ribbon_width         
   rock_delay           
   sel_counter           
   selection_overlay    
   selection_width      
   shininess            
   single_image         
   slow_idle            
   solvent_radius        
   spec_power           
   spec_reflect         
   specular             
   sphere_quality       
   spheroid_fill        
   spheroid_scale       
   spheroid_smooth      
   static_singletons    
   stereo_angle         
   stereo_shift         
   stick_nub            
   stick_overlap        
   stick_quality        
   stick_radius         
   surface_best         
   surface_normal       
   surface_proximity    
   surface_quality      
   sweep_angle          
   sweep_speed          
   test1                
   test2                
   text                 
   trim_dots            
   valence              


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